Combat Mechanics

Some core combat mechanics have been altered in TERA Arise.

Determination of whether a player is attacking from the front, side, or back has been made slightly more lenient. In particular, the front and back of an entity are now 120° arcs, while sides are 60°. Additionally, only a player's position is considered for these calculations, where previously direction was factored in.

Another change is the introduction of the break mechanic. Bosses have a break gauge which is filled by using CC (knockdown, stun, and stagger) skills, and which decays over time. When full, the boss is stunned for 5 seconds and takes increased damage, during which the gauge empties back to zero. Ordinary CC skills only deal small amounts of break damage, but break-oriented class aspects have ways to deal massive break damage.

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